EGX PLAYERS TRANSPORT SYSTEM BY ENIGX
Description:
The system orders the transport of players from a Base Point to clickable point on the map by means of air or ground vehicles.
Useful to transport players from the respawn area to operational area for their re-insertion.
Features:
- Just place a Base point marker during mission editing and the system does the rest
- Graphical interface window for options selection
- You can call transport vehicle whenever and as many times as you want
- Different air and ground vehicles can be selected
- You can select vehicle route clicking on intermediate points on map
- Automatic procedure to identify safe landing position for copters
- Multiple transport calls
- No need to place vehicle from editor. It is spawned and deleted at each call
- Activation by ACE self interaction menu for authorized players only or for everyone
- SP/MP compatible
Installation / Usage:
Place a marker on the map from the editor for the Base Point and name it as "BasePoint".
Extract files and copy \EGX_PlayersTrasport folder into mission folder.
Create init.sqf, description.ext and initPlayerLocal.sqf in mission folder and insert the strings for activation. See initEGX_PlrsTransp.sqf for strings.
Detailed steps and additional information in initEGX_PlrsTransp.sqf file.
Notes:
It needs the following mods loaded in your mission:
- ACE for the interaction menu
- RHS USAF for the definition of some type vehicles. Otherwise, if not loaded, you can use the vanilla vehicle from graphical window.
Mods:
ace
ACE Compat - RHS United States Armed Forces
CBA_A3
RHSUSAF
Credits & Thanks:
Sceptre for sharing his Custom Dialog System (CDS)
License / Disclaimer:
EGX Players Transport is free for use. Wherever possible, please keep it as it is. Have fun with it.
Changelog:
First official version 1.0
COMMENTS
If you have comments please use the specific BI forum page.
If you are interested, HERE you can download a document with a collection of procedures and scripts useful for an Arma 3 mission maker.
IT IS COINCEIVED AND WRITTEN IN ITALIAN. SO TAKE IT AS IT IS.
If interested, hereafter a complete list of my scripts with links: